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Randy Angle aka "RangleMe"

Randy is an entrepreneurial autodidactic polymath imagineer with over 35-years designing and developing well over 100 tabletop games, video games, and toys. He combines a fun-loving spirit and humorous imagination with a "Git'R Done" attitude to create a unique leadership style and a rapid iterative development methodology he calls "SMAFF" (Smaller Faster Funner).

Executive or Director Level Skills :
• Game Design & Creative Direction
• Branding & Creative
• Project Management (LEAN, Agile, SCRUM, Hybrid, SMAFF)
• Free-to-Play & Virtual Economies
• Storytelling & World Building
• Self-Publishing
• Analytics
• Multi-player
• Studio Management
• Software Engineering
• Start-ups & Biz Strategy
• Entrepreneurship
• Rapid Prototyping

2017
• Pirate Monkeys Away! - Game Design, Self Published - Family Board Game
• "Karaoke" – Game Design, Engineering, Project Lead – Karaoke Social Challenge Game - iOS, Android
• "PokerMatch" – Game Design, Engineer, Project Lead – Poker Match-3 Game - iOS, Android
• Fluffy vs Crunchy - Speaker - DunDraCon
• Game Design FUNdamentals - Speaker- DunDraCon

2016
• Libretto – (unreleased) - Game Design, Project Lead – Multiplayer Word Game - iOS, Android
• NOVI – Game Design, Creative Director, Project Lead – Grid-based Pattern Puzzle Game - iOS, Android
• RunZoo – (unreleased) - Chief Creative Officer, Design, Engineering – Multiplayer Coop Endless Runner - iOS, Android
• Ampersand (unrleased) – Chief Creative Officer, Original Concept – Social Discovery Network - web, iOS, Android
• PartnerRun – Chief Creative Officer, Game Design – Multiplayer Coop Endless Runner - iOS, Android

2015
• PartnerRun – Chief Creative Officer, Design, Engineering – Multiplayer Coop Endless Runner table-top RPG
• D20-Bit Paper RPG™ – Designer – Video Game themed table-top RPG
• Rapid Game Development 1 – Instructor – SF Academy of Art
• Rapid Game Development 2 – Instructor – SF Academy of Art
• Production Methods and Entrepreneurship – Instructor – SF Academy of Art
• Video Game History - Instructor - SF Academy of Art

2014
• Mobile TCG – BizDev – Lava Spark
• “Rage-Stone” Mobile TCG – Design – Asian-style battle mechanics in an American-Style card game
• 5 Mobile Child Therapy Games – Instructor – SF Academy of Art
• Rogues: Swank (Bluffing) – Speaker – DunDraCon
• Design for Production Collaboration – Instructor – SF Academy of Art (2 Semesters)
• Rapid Game Development 1 – Instructor – SF Academy of Art (2 Semesters)
• Rapid Game Development 2 – Instructor – SF Academy of Art
• Production Methods and Entrepreneurship – Instructor – SF Academy of Art
• Game Design, Theory & Analysis – Instructor – SF Academy of Art

2013
• Unity3D Scripting – Instructor – SF Academy of Art
• Design for Production Collaboration – Instructor – SF Academy of Art
• Rapid Game Development 1 – Instructor – SF Academy of Art
• Goblin Opera™ – Designer – Table-Top RPG
• “Sci-Fi TV Show” MMO: Pitch Deck, Biz Plan & Presentation – Co-founder, CEO – Stealth Project
• Future of Game Design: Multi-Sensory Experiences – Keynote Panelist – Neurogaming Confernce
• Entrepreneurs Unplugged: Are Publishers Really Evil? – Keynote Panelist – YetiZen
• LEAN start-up methodologies – Speaker – YetiZen
• RPG Meta-Games – Guest Instructor – SF Academy of Art
• Game Mechanics – Guest Instructor – SF Academy of Art
• UI Design: Wireframes & Flowcharts – Guest Instructor – SF Academy of Art
• Simraceway – PC F2P – Game Design, F2P business strategy
• Rogues: Underworld – Speaker – DunDraCon

2012
• Co-Founded LudusLabs, LLC
• Atari Outlaw™ – iPhone – Design Director
• RPG Meta-Games – Speaker – Game Design Conference
• How Do You Design Your Next Game? – Keynote Panelist – Game Design Conference
• Just Sing It – iPhone – Consultant
• Rhymecraft – iPhone – Consultant
• “Party Card” Game – iPhone/Android – Consultant
• Mentor – advisor to several startup game developers at YetiZen and Game Dojos
• Consultant – advised startups developers, publishers and investors
• Rogues in the House – Seminar Instructor – DunDraCon

2011
• Deal or No Deal – iPhone/Android – Creative Director (game design, team building, management and raised captial)
• 1 vs 100 – iPhone/Android – Creative Director (game design, team building, management and raised capital)
• F2P Fashion Game – iPhone/Android – Creative Director (game design, unpublished)
• FunChat – iPhone/Android – HTML5 multiplayer game system – Executive Producer/Game Designer for EyeLotto, Gypsy, DuckShot, Flippii, Popper, Varmint… and many more
• DIY RPG – Seminar Instructor – DunDraCon

2010
• MiniTycoon: Casino – Design Director, Original concept with Shervin Pishevar – iPhone/Facebook/MySpace – SGN
• F.A.S.T. – Design Director – mutiplayer air combat iPhone game – SGN
• Skies of Glory – Design Director – multiplayer air combat iPhone game – SGN
• iBowl Deluxe – Design Director – multiplayer bowling iPhone game – SGN
• Dragoons20™ RPG – Designer/Illustrator of paper RPG
• Gypsies, Tramps & Thieves – Seminar Instructor – DunDraCon
• Assembling The Campaign – Panelist – DunDraCon
• A Funny Thing Happened On The Way To The Dungeon – Panelist – DunDraCon
• RPG MetaGame - Speaker - Game Design Conference

2009
• Air Assalt – Additional Programming – iPhone Game
• “Critters” Game – Chief Creative Officer – Original Brand for Games, Comics, Cartoons and Toys
• “Gameshow World” Game – Chief Creative Officer – Social MMO
• “Steampunk” Game – Chief Creative Officer – Social MMO
• “Monsters Kids” Game – Chief Creative Officer – Kid’s Social MMO
• Casual MMO Business Plan – Creator/Chief Creative Officer – presented to investors and key executive candidates
• The Destiny of Zorro™ – Creative Director/BizDev – Wii Action Adventure
• Humor in Role-Playing – Seminar Instructor – DunDraCon
• GM Tips & Tricks – Seminar Instructor – DunDraCon
• Video Game Design – Panelist – WonderCon
• Discovery 1.0 - Panelist - DiscoveryBeat

2008
• Project Planning Guidelines – Creator/Project Manager – Comprehensive guidelines for all disciplines to plan projects of any size
• SmaFF PM – Creator – Hybrid Agile-based PM methodology for scalable game development (2 people for 2 months to 50+ people for 2+ years)
• Astro Pachinko – Creative Director – Iphone Casual
• Mortimer Beckett and the Secrets of Spooky Manor – Creative Director – Wii Casual port with new mini-games
• Backyard Sports™ Baseball, Hockey, Soccer, Skating – BizDev/Project Manager – iPhone Mini-games
• Chaotic™ Online Trading Card Game – BizDev/Project Manager – PC/Mac port
• SPOGS Racing – BizDev – Wii, PC Racing
• Humor in Role-Playing – Seminar Instructor – DunDraCon
• Independent Game Developers – Seminar Instructor – DunDraCon
• Video Game Design – Panelist – WonderCon

2007
• Torque for Wii – BizDev – Wii Middleware (developed the idea and the technology to port Torque Game Engine to the Nintendo Wii)
• 1 vs. 100™ – Creative Director – Toy for Game Show
• Babblix™ – Original IP Concept/Creative Director – PC Casual
• Dress Shop Hop™ – Creative Director – PC/Mac Casual
• Go, Diego, Go! – BizDev – TV Game Educational
• “Gangster Casino” – BizDev – BREW/J2ME
• Spiderman™ – BizDev – TV Game Educational
• Thomas the Tank Engine™ – BizDev – TV Game Educational
• Humor in Role-Playing – Seminar Instructor – DunDraCon

2006
• Deal or No Deal™ – Creative Director/Mini-game Designer – Toy for Game Show (fastest selling TV Game in the market)
• Hollywood Hangman – Creative Director – BREW, J2ME (network connected for new content)
• New Rally X™ – BizDev – BREW, J2ME port
• NickToons™ Winner’s Cup Racing – Creative Director/Lead Designer – PC
• PAC-MAN™ Pinball – BizDev – BREW, J2ME port
• Super PAC-MAN™ – BizDev – J2ME port
• Humor in Role-Playing – Seminar Instructor – DunDraCon

2005
• Pac-Man’s™ Arcade Corner – BizDev – BREW Game Show
• Time Crisis™ 3D – BizDev – BREW, J2ME port
• Effective Project Management for Games – Tutorial Instructor – Private
• Game Design Documents – Panel Moderator – E3 Conference
• Humor in Role-Playing – Seminar Instructor – DunDraCon
• Game Developer Jobs – Presenter – CVHS

2004
• BabySitter – Creative Director – BREW, J2ME
• Galaga™ – BizDev – BREW, J2ME port
• Dig Dug™ – BizDev – BREW, J2ME port
• Ms. Pac-Man™ – BizDev – BREW, J2ME port
• National Treasure Puzzle Challenge™ – BizDev – BREW Puzzle (in conjunction with Sennari Games)
• Pac-Man™ – BizDev – BREW, J2ME port
• Dora the Explorer™ – Localization Engineer – Leapster Educational
• SpongeBob™ – Localization Engineer – Leapster Educational
• Scooby Doo™ Concept – Lead Designer – Leapster Educational
• Tween Concepts – Lead Designer – Prototype Hardware Education
• Ten Pin Alley 2 Bowling – Creative Director – GBA Bowling
• Thunder Alley Racing – Creative Director – GBA Racing
• Game Developer Jobs – Presenter – CVHS
• Effective Project Management for Games – Tutorial Instructor – Game Developers Conference

2003
• Rescue Heroes™ – Creative Director – TV Game (won Family Fun magazine’s Toy of the Year award in 2003)
• Effective Project Management for Games – Tutorial Instructor – Game Developers Conference

2002
• Dungeons & Dragons™: Eye of the Beholder – Lead Designer/Lead Engineer – GBA RPG
• Effective Project Management for Games – Tutorial Instructor – Game Developers Conference

2001
• Co-Founded Pronto Games, Inc.
• Lord of the Rings™: Two Towers – Technical Director (1st year) – PS2/Xbox Action Adventure
• Effective Project Management for Games – Seminar Instructor – Game Developers Conference

2000
• LEGO™ MyStyle Kindergarten – Lead Designer/Lead Engineer – PC/Mac Educational
• LEGO™ MyStyle Pre-School – Lead Designer/Lead Engineer – PC/Mac Educational
• Cosmic Opera™ – Designer – Paper RPG

1999
• Reapers – Lead Engineer – PC FPS
• Goblins – Lead Engineer – PS1 God Game

1998
• “Giant Monster” Game – Lead Engineer – PC Action

1997
• College Football – Consulting Engineer – PS1 Sports
• College Baseball – Consulting Engineer – PS1 Sports
• MJPEG Movies for PS1 – Lead Engineer – PS1 developer instructions widely used by many studios so that they could make quality movies
• The Last Express – PC Engineer – PS1 Lead Developer
• Goblin Opera™ – Designer – Paper RPG

1995
• Aftermath – Lead Engineer/Co-Designer – PS1 Side-scroller (was the first US game demonstrated on the PS1 at the first E3)
• Platform Technology – developed the world's fastest side-scrolling PC game engine with six layers of paralax

1994
• Star Trek: The Next Generation™ – Lead Designer/Engineer – Genesis/SNES (best-selling US developed RPG for Genesis)
• Fishing Impossible – Game Design Consultant – Genesis/SNES

1993
• Falcon – Engineer – SNES
• Chess Maniac – Voice Actor – PC Humor

1992
• Super Tetris – Lead Tester – PC Puzzle

1991
• Falcon 3.0 – QA/Tech Support – PC Simulation

1990
• AC-2 – Project Manager/Lead Software Engineer – Asphalt Content Instrument
• Land Fill Contamination Gauge – Project Manager/Lead Software Engineer – Moisture Probe
• Fuel Tank Leak Gauge – Project Manager/Lead Software Engineer – Moisture Probe
• Radiation Safety Training – Certified Instructor

1989
• MC-1 DR – Lead Designer/Lead Software Engineer – Moisture/Density Probe
• Santa Express – Atari ST – Game Designer/Engineer
• Radiation Safety Training – Instructor

1987
• Alaskan Pipeline Gauge – Project Manager/Lead Engineer – Moisture Probe
• MC-3 DR – Lead Software Engineer – Moisture/Density Probe
• Diablo Valley Apple Users – President

1986
• 503DR – Lead Software Engineer – Moisture DepthProbe
• Agronomy – Certified in Irrigation Techniques and Monitoring
• Bonk: Caveman Survival – Designer – Paper RPG

1985
• Irrigation Water Managment – Lead Software Engineer – Agronomy Management Utility
• Humans, Mutants & Alien Scum – Designer – Paper RPG
• Crypts of Yarglesvainia – Apple ][ – first person RPG – Game Designer/Engineer
• Video Game Design – Instructor – Classes in developing Video Games for the Apple ][

1984
• Ghostchasers & Graverobbers™ – Apple ][ – Design/Engineering
• Ghostchasers & Graverobbers™ – Designer – Paper RPG

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Copyright © 2017 Randy Angle - All Rights Reserved